AI Insights · Timothy · January 2022
Top 5 Platformer Games in Oceania Q4 2021 Performance Review
Discover the performance trends of the top 5 platformer games in Oceania during Q4 2021, including weekly downloads, revenue, and active user data.
In the fourth quarter of 2021, the top 5 platformer games in Oceania experienced diverse performance trends across weekly downloads, revenue, and active users. Here’s a closer look at how each game fared during this period.
CookieRun: OvenBreak from Devsisters saw fluctuating weekly revenue, peaking at approximately $14.5K in the final week of October. Weekly downloads, however, showed a declining trend from 3.1K at the end of September to around 1.3K by the end of December. Active users also saw a slight decline, starting at 16K and ending the quarter at around 15.3K.
Subway Surfers by Sybo Games ApS demonstrated a consistent upward trend in weekly downloads, starting at nearly 20K at the end of September and reaching over 30K by the end of December. The game also experienced a significant increase in weekly revenue, peaking at approximately $7.2K in mid-December. Active users similarly showed steady growth, climbing from 367K in late September to around 459K by the end of the year.
Geometry Dash from RobTop Games AB showed a steady increase in weekly revenue, peaking at approximately $2.1K in the last week of December. Weekly downloads also increased, reaching a peak of about 13.6K in the final week. Active users saw a consistent rise, starting at 137.9K at the end of September and ending the quarter at around 148.7K.
Sonic Forces: Run Battle Game by SEGA experienced a steady weekly revenue trend, peaking at approximately $2.4K in late November. Weekly downloads showed some fluctuation, with a peak of around 3.2K in early November. Active users demonstrated a slight decline from 21.3K at the end of September to around 19.1K by the end of December.
MEGA MAN X DiVE published by CAPCOM TAIWAN CO., LTD. had a more subdued performance with weekly revenue peaking at approximately $3.9K in mid-October. Weekly downloads remained low, peaking at 125 at the end of September and gradually declining to 30 by the end of December. Active users also remained relatively low, starting at 136 and ending the quarter at around 77.
For more detailed insights and data on app performance, visit Sensor Tower.